01 / REEL
Demo Reel
A selection of FX, procedural work and final shots.
02 / ABOUT
Building the
impossible.
I am an FX Artist and Technical Artist combining creativity with technical problem-solving to bring ideas to life through procedural visual effects and innovative workflows.
I design production-ready fire, smoke, fluids, destruction, particles and volumetric effects in Houdini. I also develop reusable tools and automate workflows with VEX and Python, taking projects through lighting, rendering and compositing.
Tools & Expertise
- Houdini
- Maya
- Pyro
- FLIP
- RBD
- Particle Systems
- VDB / Volumes
- Procedural Modeling
- HDA
- VEX
- Python
- Solaris / USD
- Karma
- Look Development
- V-Ray
- FX Optimization
03 / SELECTED WORK
Projects
A growing archive of simulations, breakdowns and production work.
Destruction
RBD / DYNAMICS
FLIP Fluids
FLUID SIMULATION
Particles
POP / ART DIRECTION
Procedural Systems
TOOLS / WORKFLOWS
Compositing
NUKE / FINAL IMAGE
04 / TOOL DEVELOPMENT
Tools
Production-focused utilities designed to make technical workflows faster, clearer and more reliable.
01 / FEATURED TOOL
Material Builder for Maya
A material-building workflow for Redshift, V-Ray and Arnold.
Watch on YouTube ↗02 / TOOL
